The timeline editor
Build multi-track shows with colour clips, audio reference and command markers.
Getting around the canvas
Opening a sequence drops you into the timeline editor — a DAW-style canvas with a ruler, playhead and tracks stacked top to bottom.
Scrub the playhead along the ruler; the timecode shows current / total.
Zoom in and out to work at clip or whole-show scale.
Turn on the beat grid and use tap tempo to detect BPM, then snap clips to the beat with the magnet toggle.
The three-tier track model
Tracks come in three tiers, each with a different job:
Colour tracks — composited top-to-bottom into the final colour stream sent to phones.
Layer tracks — render graphics onto the animated stage (text, images, timers, polls).
Operator tracks — audio and MIDI reference for you only; never dispatched to participants.
A clip's type is determined by which tier it lives on — there's no separate "kind" to set.
Editing clips
Drag to move or resize clips; merge adjacent clips, split at the playhead, or overwrite a range.
Group clips so they move and copy together.
Add fade in/out ramps per clip, or give a clip a random palette for sparkle.
Mute, solo, lock and rename tracks as you build.
Command markers
Drop command markers on the timeline to control playback flow. They're colour-coded:
Pause (amber) — hold the frame until you continue.
End (red) — unload the sequence.
Stop all (purple) — clear the live layout.
Loop (cyan) — restart from the top.